pack reference sheet.
You can use our handy reference sheet to view custom biome textures for blocks/entities offered in our pack. Biomes are listed above the texture image, and blockstates/names are listed in bold. Some blockstates require you to use WorldEdit to obtain them.
To obtain a texture or model which requires a biome, you must use WorldEdit. Place the block/model and select it with your WorldEdit wand, then use //setbiome <biome> to obtain your desired texture/model. For example, you can get wine glasses from the dead bubble coral by placing dead bubble coral, selecting with your wand and typing //setbiome mountain_edge. This biome sets it to wine glasses, as shown in the reference sheet below.
biome dependent textures.
Biome dependent textures are listed on a separate page, which you can visit on the link below. Blockstate dependent textures are accessible by using the plugin/mod WorldEdit. You can read more about this on the biome reference sheet.